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- Call of chernobyl vs misery mod#
- Call of chernobyl vs misery Patch#
- Call of chernobyl vs misery Offline#
New base defense events have been added to the game. This feature should open up new addon possibilities like tiered binoculars or new melee weapons.
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The non-slottable equippable items will be highlighted and will allow the ability to equip/unequip them via the context menu. Now it's possible to visually equip knives, binoculars and grenades directly in the inventory menu. Perhaps addons will expand on this idea further. I would have liked to make protection artefacts give huge boosts to damage types and give them high degradation rates, but since this feature is optional that can't occur. Artefact bonuses have been slightly boosted to help balance this feature. Having the best artefacts no longer is the end of the line for artefact hunting. In some cases stashing artefacts might be a wiser decision over cashing them in. Degradation promotes further artefact hunting and accumulation. Degradation is communicated in-game through the new Efficiency stat. Degradation decreases the overall impact of both the bonuses and negative effects. Online exclusion radius is a feature added to gameplay options that blocks A-Life spawning in the player's immediate area and can be adjusted or disabled.Īrtefacts can now degrade when their abilities and bonuses are activated. A new game options allows the player to control the population of the Zone, by reducing or increase stalker or mutant spawns based on a multiplier.
Call of chernobyl vs misery Offline#
Offline A-Life is now much more active and more willing to travel to far off levels. However, these mutants can always be found in underground labs or during tasks regardless of time of day. Day time mutants like boar and flesh can only be seen during the day. Night predators like Chimeras, cats and snorks can now only be seen at night. Now mutants can only be found during specific times of the day depending on their behavior type. Underground labs have been populated with all sorts of creatures. The task starts with a simple puzzle to find Doc and takes you on a journey throughout many of the game levels to discover the mysteries of the Zone. It has a light dialog-driven focus and includes multiple endings. If you thought that was all, we added an optional story mode feature which can be toggled during character creation. Additionally, the ability to select a character portrait has been added alongside a new game option to display a portrait that closely matches the equipped outfit. It's now possible to select from a broad array of faction-specific starting location. Not only has the statistics screen seen an overhaul, but a new array of achievements have been added. Hovering the cursor over other stalkers in the list may bring up their statistics but only after they have been encountered on the same map. Climb to the top of the leaderboard by increasing rank in-game and by being the stalker you were always meant to be. Many new stats are tracked and a portion of screen real estate is now dedicated to the top 100 leaderboard. One of the first things to notice when firing up 1.4 are the changes to the PDA statistics screen.
Call of chernobyl vs misery Patch#
This patch contains so many changes it would be rather difficult to go through that list here but below is a brief overview.
Call of chernobyl vs misery mod#
The mod has seen a tremendous amount of growth and change since 1.3.2 we have been working hard this year to bring the stalker community this new content in the form of the 1.4 update. The long awaited patch for Call of Chernobyl is finally here.