Compare this one to the similar “Sierra Madre” expansion in New Vegas and it again feels hollow. Amusement parks are easy settings to make an interesting level on the surface.
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The Raiders should of been a playable faction in the main game, and again, this isn’t taken anywhere worthwhile. Nuka World is all sugar coated short-lived fun. Compare this to “Old World Blues” and it’s rough waters standing up to the potential impact on the main hub coming back from that New Vegas quest. There is no impact on the world back on the mainland. A view into the Wasteland further north should give an expanded take on the world. The story has an initial mystery that holds interest for a short time. The player’s actions made in these other locations usually impacted the outside world in some way.įar Harbor and Nuka Cola try but fall short.įar Harbor comes closest and is fun to play. The expansions in past Fallout games have always added something to the story and the game world. This shows in the expansions, story-driven or new items for settlements. The sad truth is FO4 is not a great game to begin with. This attends to the expansions, which feel like ideas picked up off the back room floor. Who lives, who dies witnessing consequences to your actions, big or small.įO4 just doesn’t have the same depth. What makes FO3 and New Vegas so fun is the choices the player is able to make. Lots of fun for a time, but gets old quick. It’s not a good Fallout game, and it’s not a great game in general. But they are still a far cry from the great stories of an expansion like “Old World Blues” in New Vegas.įO4 is a good game. The settlement system is interesting, but these are already in the game and don’t “expand” on much.įar Harbor and Nuka World try being story-driven. These add nothing to the story of the game. Of the released DLC, 4 expansions are focused on the settlement building system or simply add more to the crafting system: Automaton, Vault-tec, Wasteland Contraptions, and Wasteland Workshop.
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The expansions for FO4 just weren’t up to the standard set by these two prior games. But one thing they did have were great and creative quest stories, especially New Vegas. With that out of the way, why exactly were the DLC such disappointments to players?įO3 and Fallout: New Vegas had their faults. And also the initial great promise FO4 gave fans. The only reason they sold a lot was because of the Season Pass, which the buyer will get all DLC released for FO4 for one price. In an age where game developers are releasing unfinished games and forcing gamers to buy DLC that should've been there in the first place, FO4 is just another prime, AAA example. The Fallout 4 DLC content is not very good. This article may get some heat, but this also seems to be a opinion I’m not alone in. Why Were the Fallout 4 Expansions Profitable But Such A Disappointment?